Edison the blueprint designer
Can you program Edison to drive in different shapes so that the robot can draw different blueprints?
Get the materials for this lesson
You will also need to use the EdScratch programming app.
About this lesson
Recommended time
60 minutes
Difficulty
Advanced
Prerequisites
Sequence, loops and degrees as a measurement for angles.
Grade levels
Year 5+

Introduce the key computational concepts of variables and iteration using Edison
robots and the Scratch-based programming language EdScratch. Variables, which
can be created and utilised through the special ‘Data’ category in EdScratch, are
introduced and then explored in this lesson. The concept of using maths in
programming, and the practice of tracing code are also explored and practised.
This 1-hour lesson is designed to allow students to work independently as they discover:
- Variables and iteration
- Code tracing
- Computations in programs
Celebrate student success!
Recognise your students’ achievements in taking on an Hour of Code challenge with Edison robots by presenting them with a certificate of completion.
Is this your first time using Edison?
If this is your first time using Edison or EdScratch, there are a few extra things you need to know. This Getting started with Edison and EdScratch set will help you get the most out of Edison, EdScratch and this activity. Inside you will find:
- step-by-step help for setting up your robots and programming devices plus
- a hands-on introduction activity for students.