EdPy programming language
EdPy is a highly versatile text-based programming language for the Edison robot. EdPy is based on Python, a popular computer programming language renowned for being easy-to-learn with high readability. Programmers use Python to develop everything from the latest apps to business software. Facebook, YouTube and Pinterest are just some of the many applications that use Python! EdPy makes text-based programming fun by letting students see their code come to life in their Edison robot. With EdPy, students are learning the core of a real programming language and are able to take their exploration of robotics and coding to a more advanced level.
The online EdPy programming environment has a range of features designed to help students learn texted-based programming. These features include:
- Line help – provides a plain-English explanation of valid lines of code
- Autocomplete – automatically offers matched option suggestions as a user starts typing in code
- Popup help – help box assistance providing a description of the code which appears as you type
- Help text and examples – inbuilt help text and examples native inside the programming space
You can access EdPy online at www.edpyapp.com
Getting started with EdPy
To help you get started using EdPy, we’ve created a free video tutorial series. Each of the short videos in the series will introduce an element of the EdPy environment to help you get the most out of using EdPy to program your Edison robot. Be sure to check out the other videos in the series too!
Lesson plans – student worksheets
The EdPy lesson plans are designed to introduce programming to students using Edison and EdPy in a structured, progressive way. The student worksheet set, containing 38 worksheets with 9 activity sheets, is organised into 10 lessons. The student worksheets enable independent learning and are perfect for students in year level 7 and above (13+ years old).
Teacher’s guide to EdPy
This guide offers teachers and instructors overviews, activity extensions and other supporting information for the ten EdPy lessons. The guide is structured as a complementary supplement to the student worksheet set and includes an overview of each lesson’s key learning outcomes, supporting information for each student worksheet, a student progress tracking chart and the answer key to the student worksheets.
This resource serves as a guide as to how the EdPy lesson plans to link to standards and requirements in the Australian Curriculum (v8.3).
A downloadable version of all of the help text contained in the ‘Documentation’ section of the EdPy online app. Great for use as an offline reference guide or syntax manual for EdPy.
Give your students the opportunities to program solutions to real-world robotic challenges using EdPy and EdCreate, the Edison robot creator’s kit. Multiple programming challenges perfect for EdPy using the EdCreate EdBuilds are available in the EdCreate teaching guide. Or unlock your student’s creativity and EdBlocks programming prowess with the EdCreate EdChallenges!
Translation kits, translated versions and more.
- Example code for the barcode programs in EdPy
Licenced under Creative Commons – use, adapt and share
We want to make robotics and computer science education available to everyone, which is why these teaching resources have been released under a Creative Commons licence. You are free to use these resources as they are, translate them, share them or use them as the base to develop your own customised lessons.
The EdPy Lesson Plans Set by Brenton O’Brien, Kat Kennewell and Dr Sarah Boyd is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at https://www.meetedison.com.
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.